X-RAY PLUGIN TUTORIAL

Activating License

To use the X-Ray Plugin you need to activate it on your PC using the license.

Open The License Manager on the top menu.

GargleBlaster Games > License Manager > X-Ray Plugin.

Enter the license key given in your account (or Invoice).

You can login to your account here.

Applying X-Ray to models

This process have 2 parts: X-Ray Material and X-Ray Positions.


X-Ray Material

To make an object x-ray, create a new material and apply XrayPBR or XrayUnlit.

Then apply this material to Skinned Mesh Renderer / Mesh Renderer.

Then apply the script call “Xraypoint” to the object.

X-Ray Position

To define a position as an x-ray position, simply add a tag called “Xpoint” to any game object.

That object's position will be the x-ray position (maximum of 4 for the pro, and 1 for the free version).


Creating a dual side X-Ray

Make the number of materials in MeshRenderer /Skinned MeshRenderer to 2.

Add a material to material[0] first slot with (XrayUnlitBack / XrayPBRBack )Shader,

and add a second material with (XrayUnlit / XrayPBR ) to second slot (material[1]).

Unique custom shader for Unity3D

We have created this custom shader that enable x-ray style

functionality for your Unity3D project.


Compatible with Lightweight

and Universal Rendering Pipelines.

Demo version available on Unity3D store

unity asset store download

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